![]() ![]() With a VR headset, people would feel like one of the performers on the stage in the virtual environment. "Peking Opera and Kunqu opera are next attempt. ![]() In Shanghai, with a simple scan to the QR codes on the wall of the historical architecture, visitors can know culture and history behind old bricks with text, audio video and 360 VR Panoramas in the smartphone.Īnother VR plus intangible cultural heritage project of Zhang has been put on the agenda. In Shanxi province, visitors can have an immersive tour in virtual cave No 18 of UNESCO heritage sites Yungang Grottoes with VR headsets. 23.Īs the VR industry is heating up in China, the cutting-edge technology was recently adopted in many aspects in culture and tourism. "It's the first time to enjoy shadow play in this way, and it's a great idea to combine shadow play with VR."Ĭhina will promote the integration of culture, tourism and modern technology, and develop immersive experiential culture and tourism consumption content based on new technologies like 5G, ultra-high definition, AR, VR and AI, according to a guideline issued by the General Office of the State Council in Aug. "It's amazing," said Li Yingxin, an elderly experiencer of the game. Zhu hopes that the combination of shadow puppetry and new technology like VR can attract more young people and pass down this ancient performing art as it is gradually fading away. "I only get to perform five or six times a year," a puppeteer Zhu Chao said that the art is far from its prime time. "The locals were celebrating a festival when we got there, performing shadow plays at a temple fair, so we took some video footage of it," Zhang said, adding that the footage has provided important materials for the development of their game. In order to revive the ancient art via VR, Zhang, together with her team, has been to many shadow puppetry museums across the country and visited puppeteers at Houma city in north China's Shanxi Province where Shadow puppetry once flourished. However, as films and TV series gradually became major entertainment options since the late 1980s, shadow plays waned, with many performers shifting jobs. ![]() "I hope that the people can appreciate the beauty of shadow puppetry and get to know more about this traditional art via the VR game," she said. "We've been looking for a connection between traditional art and modern technology," said the VR game designer Zhang Qing, associate professor with the institute. This VR game is designed by China Institute of Art Science & Technology affiliated to the Ministry of Culture and Tourism, aims to inject vigor to intangible cultural heritage, like shadow puppetry, through new technology. But now, on can enjoy a whole shadow show just by putting on a Virtual Reality (VR) headset. When thinking about shadow puppetry, most Chinese people are reminded of their experience of watching shadow play in some temple fairs during big festivals when they were little. Together they form part of the pre-history of photography and film whereby ‘capturing shadows’ was not yet possible but using shadows to tell stories was.Shadow puppetry is a Chinese folk art known for its unique storytelling techniques via figures made from cowhide and an illuminated backdrop that creates the illusion of moving images, which can be dated back more than 2,000 years to the Han Dynasty (206 BC-220 AD). The shadow ball fits in with several items which are already in the collection, particularly shadow puppets. Understandably, these have occasionally been mis-identified as hand warmers, but as they are made of metal, they’d become uncomfortable to handle pretty quickly. It is in two parts and hinged across the centre (you can see the clasp which holds it together) inside is a gimballed oil lamp with a small wick, which allows the flame to stay upright and cast shadows across the wall of a darkened room when the ball is rolled. It is a 19th century Chinese shadow ball, made of brass and engraved with images of birds and plants. The museum was successful in acquiring a small number of items, one of which was this: Shadow ball, Science Museum Group Collection Last year, a group of objects became available, a collection of optical toys, illusions and magic lantern slides which had been put together by one person over many years. So, it can be a real joy to find something which not only doesn’t feature in the collection but that is unusual, beautiful, intriguing and really adds to the story of the development of our subject. It may not look like an item related to the history of photography and film, but this new addition to our collection provided an early way of projecting images.īearing in mind that the National Science and Media Museum’s collection comprises somewhere in the region of 3 million objects, it is unusual to find objects from the earlier days of media technology and entertainment that we don’t already have. ![]()
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